The quest Dark Dealings in the Blackpits is one of the most intriguing storylines in Divinity: Original Sin 2, offering players a deeper look into the friction between the Magisters and the Black Ring. Taking place during Act 2 in Reaper's Coast, this objective requires careful navigation through heavily guarded areas and tactical combat. Understanding the key steps ensures you complete every objective smoothly without missing out on valuable experience points or quest rewards.
Starting the Quest at Paladin Bridgehead
To initiate this quest, head northeast of Driftwood to reach the Paladin Bridgehead encampment. Speak with Paladin Thom Hardwin to learn about the suspicions surrounding White Magister activities in the oil-rich Blackpits region. He will entrust you with a War-Owl Whistle to send updates back to the Paladins once you uncover concrete evidence.
Infiltrating the Blackpits and Reaching the Docks
Entering the Blackpits can be handled through stealth or direct confrontation depending on your party composition. You can bypass initial barriers by sneaking through a dwarf's house or clearing out hostile forces along the perimeter. As you make your way toward the docks, you will encounter heavily fortified positions guarded by Magisters and deadly Shriekers.
Uncovering the Truth Behind the Operations
At the harbour, players discover that White Magisters are using captured members of the Black Ring for forced labor and excavation. Confronting the Magister leaders near the boathouse triggers a major battle that dictates the fate of the prisoners. After defeating the hostile Magisters, inspect nearby letters or speak with the survivors using Spirit Vision to confirm the plot.
Reporting Findings and Completing the Quest
Once you gather sufficient proof, use the War-Owl Whistle from your inventory to dispatch a message back to the Paladin leadership. Return to the Paladin Bridgehead to collect your reward from Paladin Thom Hardwin. Be prepared for a potential surprise encounter upon your return, as Voidwoken forces may ambush the camp during the final handover.